Zhengyi Luo
収録論文 29本 ・ フィジカルAI/ロボット学習
※arXiv著者名で収集。同姓同名の別人の論文が含まれる場合があります。
論文
- Learning Dexterous Manipulation Using Contact Wrench Guidance From Human Demonstration2026/7/1
- Vesta: A Generalist Embodied Reasoning Model2026/6/1
- GRAIL: Generating Humanoid Loco-Manipulation from 3D Assets and Video Priors2026/6/1
- MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitives2026/4/1
- Ground Reaction Inertial Poser: Physics-based Human Motion Capture from Sparse IMUs and Insole Pressure Sensors2026/3/1
- CHIP: Adaptive Compliance for Humanoid Control through Hindsight Perturbation2025/12/16
- CHIP: Adaptive Compliance for Humanoid Control through Hindsight Perturbation2025/12/1
- Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy Transfer2025/12/1
- SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control2025/11/1
- VIRAL: Visual Sim-to-Real at Scale for Humanoid Loco-Manipulation2025/11/1
- BFM-Zero: A Promptable Behavioral Foundation Model for Humanoid Control Using Unsupervised Reinforcement Learning2025/11/1
- Self-Improving Vision-Language-Action Models with Data Generation via Residual RL2025/11/1
- HDMI: Learning Interactive Humanoid Whole-Body Control from Human Videos2025/9/1
- Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning2025/5/1
- MaskedManipulator: Versatile Whole-Body Manipulation2025/5/1
- UniPhys: Unified Planner and Controller with Diffusion for Flexible Physics-Based Character Control2025/4/1
- ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills2025/2/1
- HOVER: Versatile Neural Whole-Body Controller for Humanoid Robots2024/10/1
- SkillMimic: Learning Basketball Interaction Skills from Demonstrations2024/8/1
- Omnigrasp: Grasping Diverse Objects with Simulated Humanoids2024/7/1
- SMPLOlympics: Sports Environments for Physically Simulated Humanoids2024/7/1
- OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning2024/6/1
- Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation2024/3/1
- Real-Time Simulated Avatar from Head-Mounted Sensors2024/3/1
- PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction2023/12/1
- Universal Humanoid Motion Representations for Physics-Based Control2023/10/1
- Perpetual Humanoid Control for Real-time Simulated Avatars2023/5/1
- Transform2Act: Learning a Transform-and-Control Policy for Efficient Agent Design2021/10/1
- Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimation2021/6/1