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ナビゲーションarXiv:2609.39207

ASENA: 自己進化型エージェントによる身体性ナビゲーション

ASENA: Self-evolving Agents for Embodied Navigation

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コーディングエージェントがプログラムを書いて実行・修正・経験を蓄積しながらロボットをナビゲーションさせるシステムを提案し、4Bの単眼ナビゲーション方策と組み合わせてR2RやRxRで高性能を達成した。

著者: An-Chieh Cheng, Isabella Liu, Edmund Bu, Johan Bjorck, Hongxu Yin, Zhengyi Luo, Jan Kautz, Linxi "Jim" Fan, Yuke Zhu, Sifei Liu

分類: cs.RO

原文アブストラクト

We present ASENA, an embodied agent system that connects general-purpose coding agents to robot sensing, computation, supervised execution, and persistent experience. Agents can write and execute programs, inspect recorded outcomes, repair failures, and reuse notes and executable skills while keeping their model weights fixed. We further introduce ASENA-VLN, a 4B monocular navigation policy that serves as an optional tool within this programmable system. ASENA-VLN predicts body-frame trajectories for both extended routes and short-horizon behaviors using a shared vision-language decoder trained on route instructions, visual question answering, and a newly curated dataset of geometry-derived atomic navigation tasks. As a standalone policy, ASENA-VLN achieves state-of-the-art success rates of 68.7% on R2R and 70.2% on RxR. When integrated with a coding agent, learned navigation improves ASENA's success rate by 11 percentage points on both agentic benchmarks while reducing execution time. Through persistent workspace evolution and simulator feedback, ten passes over recurring 100-task subsets further improve success from 72% to 98% on R2R and from 65% to 89% on RxR. On embodied question answering, ASENA achieves state-of-the-art accuracy with fewer interaction steps. Finally, real-world demonstrations on a Unitree G1 combine search, visual inspection, spatial reasoning, and synthesized gestures without a pre-built map, illustrating how online programming extends robot behavior beyond route following and predefined skills.

関連論文

PR本紙発行元 EmplifAI