Nathan Hughes
収録論文 13本 ・ フィジカルAI/ロボット学習
※arXiv著者名で収集。同姓同名の別人の論文が含まれる場合があります。
論文
- Hydra++: Real-Time Hierarchical 3D Scene Graph Construction With Object-Level Shape Estimation2026/7/1
- 3D Scene Graphs: Open Challenges and Future Directions2026/6/1
- Language-Grounded Hierarchical Planning and Execution with Multi-Robot 3D Scene Graphs2025/6/1
- Clio: Real-time Task-Driven Open-Set 3D Scene Graphs2024/4/1
- Kimera2: Robust and Accurate Metric-Semantic SLAM in the Real World2024/1/1
- Indoor and Outdoor 3D Scene Graph Generation via Language-Enabled Spatial Ontologies2023/12/1
- Foundations of Spatial Perception for Robotics: Hierarchical Representations and Real-time Systems2023/5/1
- Hydra-Multi: Collaborative Online Construction of 3D Scene Graphs with Multi-Robot Teams2023/4/1
- Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimization2022/1/1
- Hierarchical Representations and Explicit Memory: Learning Effective Navigation Policies on 3D Scene Graphs using Graph Neural Networks2021/8/1
- Dynamic Grasping with a "Soft" Drone: From Theory to Practice2021/3/1
- Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphs2021/1/1
- Active Rendezvous for Multi-Robot Pose Graph Optimization using Sensing over Wi-Fi2019/7/1