LIVIN: 実在の住まいのデジタルツインで空間・身体知能を評価するベンチマーク
LIVIN: Benchmarking Spatial and Embodied Intelligence in Digital Twins of Lived-In Homes
実際に人が暮らす30世帯の家をデジタルツイン化し、物体配置や家具配置を忠実に再現したベンチマークを構築。3D検出・再構成・ナビゲーション・移動操作の4タスクで現手法を評価した。
詳しい要約
1. どんなもの?
2. 先行研究と比べてどこがすごい?
3. 技術・手法の肝は?
4. どうやって有効だと検証した?
5. 議論はある?
6. 次に読むべき論文は?
※ AIが要旨から生成した要約です。正確性は原文をご確認ください。
著者: Peijun Xu, Chuansen Nie, Yiyang He, Yinuo Bai, Jingyang Liu, Kuixiang Shao, Yuyang Jiao, Kuanhao Xia, Jiayi Zhu, Zitian Yang, Yanqi Zhang, Tianye Tan, Shuwei Di, Junyi Xu, Jingyi Yu, Jiayuan Gu
分類: cs.CV
原文アブストラクト
Realistic household simulation must capture not only diverse environments but also the lived-in object arrangements and spatial constraints that shape robot motion and interaction. Existing resources often trade off scale, real-world correspondence, and interaction readiness, leaving a gap in faithful, interactive replicas of how real homes are actually arranged. To this end, we introduce LIVIN, a benchmark for spatial and embodied intelligence built on digital twins of 30 diverse lived-in homes. These replicas preserve observed room layouts, furniture configurations, and everyday belongings. To construct them, we design a human-in-the-loop workflow comprising instance recognition, architectural reconstruction, and object generation and placement, with intermediate results reviewed and corrected by humans against the source observations at each stage. We evaluate four tasks in LIVIN: 3D detection, 3D reconstruction, navigation, and loco-manipulation. Our evaluations show that current methods remain challenged by the dense object arrangements, occlusions, limited free space, and constrained interaction regions found in realistic lived-in homes. We hope LIVIN will help advance embodied AI in real-world homes, from spatial understanding to robotic interaction, and ultimately bring embodied intelligence into everyday home environments.