LIBERO-Agent:汎用エージェントによる実機マニピュレーションの評価ベンチマーク
LIBERO-Agent: Evaluating General-Purpose Agents for Direct Embodied Manipulation
汎用AIエージェントがロボット操作タスクを直接実行できるかを評価する200タスクの対話型ベンチマークLIBERO-Agentを提案し、知覚は得意だが長期的・難しい操作では信頼性が大きく低下することを示した。
著者: Zijie Diao, Yitong Chen, Sicheng Xie, Tianyi Lu, Wujian Peng, Guojin Zhong, Houze Xu, Ziyi Ye, Zuxuan Wu, Yu-Gang Jiang
分類: cs.RO
原文アブストラクト
General-purpose agents can plan, use tools, and revise their behavior from feedback, but it remains unclear whether these capabilities transfer from digital environments to embodied manipulation. To investigate this question, we introduce LIBERO-Agent, an agent-native benchmark for evaluating these agents in robot manipulation tasks. Rather than asking agents to submit task-level Python control programs or operate through high-level robot skills, LIBERO-Agent provides an interactive robotic environment where agents can select which observations to inspect, process them with their own tools, and issue native action commands. LIBERO-Agent integrates 200 tasks into a common interaction framework and provides a 30-task primary suite that separates perception, short-horizon execution, and long-horizon composition. Results reveal a pronounced reliability gap: while agents perform well on perception and easy short-horizon tasks, their performance degrades substantially on hard short-horizon and long-horizon tasks. Richer observations improve short-horizon manipulation, while demonstration benefits depend on the agent and format. Among these agents, GPT-6 Astra achieves the strongest overall performance. Further analysis shows its major advantage lies in mechanism interaction, especially when sustained physical contact is needed, while its remaining failures stem from cross-stage interference and geometric errors.
関連論文
- スクリューアテンション:Transformer内部に剛体代数を組み込むマニピュレーション
- SkeleWAM: 骨格ワールドアクションモデリングによる効率的なロボットマニピュレーションマニピュレーション
- FlashDexRetarget: 多動作リターゲティングによる器用操作データ生成の高速化マニピュレーション
- 解像度に一貫したヤコビアン場を学習する生体模倣剛柔指マニピュレーション
- Recova: 自律ロボットマニピュレーションのためのエージェント誘導型失敗回復マニピュレーション
- 経験と実演による6自由度把持合成の継続学習マニピュレーション