HexaShell:VLMエージェントをロボットコーディングエージェントとして活用する薄型ハーネス
HexaShell: A Thin Harness for Exploring the Limits of VLM Agents as Robot Coding Agents
VLMベースのコーディングエージェントがロボットを操作する際の限界を探るため、薄いハーネスでコマンドをロボット動作に変換し、失敗ログからツールをコードとして修正・蓄積するシステムを構築。RoboDojoの42タスクで成功率39.7%を達成しSOTAを更新したが、限界は推論ではなく接触にあると示した。
詳しい要約
1. どんなもの?
2. 先行研究と比べてどこがすごい?
3. 技術・手法の肝は?
4. どうやって有効だと検証した?
5. 議論はある?
6. 次に読むべき論文は?
※ AIが要旨から生成した要約です。正確性は原文をご確認ください。
著者: Hongcheng Gao, Alex Zhou, Jay Zhu, Zelin Zheng, Shijia Ge, Xiping Li, Di Wu, Yazhe Wang, Jianshu Zeng, Xuan Shangguan, Yongli Wang, Yexing Wan, Lingyu He, Zhiqi Jia, Sihang Wu, Xiao He
分類: cs.RO
原文アブストラクト
Agents built on vision language models (VLMs) now compete with learned policies on robot manipulation leaderboards. We ask how far a coding agent can go when it controls a robot instead of a computer, and where it stops. Our system, HexaShell, keeps the harness thin: it only turns the agent's commands into robot motion. The agent drives a robot with two arms through one command line. It sees three RGB cameras and knows their calibration. After each failed attempt, the agent reads the log, finds the cause, and writes or fixes small programs called tools. In this way it keeps what it learns as code, as a coding agent does when it fixes a failing test. The tools may use only what the robot observes. They use triangulation to find where objects are, relative to each other and to the gripper. If two cameras see the same point, the point lies where the two camera rays meet. If a point lies on a known plane, such as the table or the top of a block, it lies where its ray meets that plane. When the head camera is not enough, the robot moves a wrist camera to get a second view. We build the tools on only ten layouts of one seed per task, then freeze them and test them on ten new layouts of the same seed. We use Codex with GPT-6-Astra at medium reasoning effort. On all 42 RoboDojo tasks, HexaShell reaches a success rate of 39.7% and a progress score of 48.0, averaged in the same way as the leaderboard. This is a new state of the art on RoboDojo. The limit is contact, not reasoning: pushing reaches 92.5% and memory tasks 65.0%, but tight insertion only 8.3%. When the agent fails, it usually sees the failure but cannot make the motion work. We open source the tools evolved so far at https://github.com/HexaFuture/HexaShell.