日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

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世界モデリングarXiv:2606.01164

対話型ビデオ世界モデリングに向けて:フロンティア、課題、ベンチマーク、将来動向

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends

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本論文は、ユーザーのアクションを条件としたビデオや3D生成による対話型世界モデリングの研究動向、技術的課題、評価ベンチマークを体系的にレビューし、将来の研究方向を提案する。

著者: Jiuming Liu, Chaojun Ni, Mengmeng Liu, Chensheng Peng, Fangjinhua Wang, Sitian Shen, Marc Pollefeys, Masayoshi Tomizuka, Ayush Tewari, Per Ola Kristensson

分類: cs.CV

原文アブストラクト

With rapid development of large language models and diffusion-based content generation, world modeling has attracted increasing research attention, benefiting various downstream domains such as game engines, embodied AI, autonomous driving, etc. Through explicitly incorporating user actions into world state transition, recent literature empowers world modeling with interactivity in an action-conditioned video or 3D generation paradigm, further enhancing controllability over world evolutions and facilitating users to freely traverse, manipulate, navigate, and personalize the state evolution. In this paper, we aim to systematically review recent research trends, technical developments, evaluation benchmarks, and also propose future potential directions in interactive world modeling. Specifically, we first summarize recent efforts and trends in terms of application scenarios, world state evolution, and scene modality. Afterwards, we delve into three crucial technical challenges, including action-conditioned controllability, long-horizon interactions and memory, and action-following responsiveness for real-time interactivity. Furthermore, we also thoroughly compare existing benchmarks and metrics in four specific application fields: open-world exploration, game engine, autonomous driving, and robotics. Finally, we discuss several promising future directions in achieving next-generation interactive world modeling. The corresponding repository is publicly available at: https://github.com/liujiuming123/Awesome-Interactive-World-Model.