David Fridovich-Keil
収録論文 45本 ・ フィジカルAI/ロボット学習
※arXiv著者名で収集。同姓同名の別人の論文が含まれる場合があります。
論文
- MixedComplementarityProblems.jl: A Fast, Batched, Open-Source Interior Point Solver for Mixed Complementarity Problems2026/8/1
- Neural Operators for Multi-Task Control and Adaptation2026/4/3
- Simulation Distillation: Pretraining World Models in Simulation for Rapid Real-World Adaptation2026/3/16
- Simulation Distillation: Pretraining World Models in Simulation for Rapid Real-World Adaptation2026/3/1
- When Should Agents Coordinate in Differentiable Sequential Decision Problems?2026/2/1
- Efficiently Solving Mixed-Hierarchy Games with Quasi-Policy Approximations2026/2/1
- Generalized Information Gathering Under Dynamics Uncertainty2026/1/1
- Game-Theoretic Autonomous Driving: A Graphs of Convex Sets Approach2026/1/1
- Bayesian Inverse Games with High-Dimensional Multi-Modal Observations2026/1/1
- Data-Driven Modeling and Correction of Vehicle Dynamics2025/12/1
- UNCAP: Uncertainty-Guided Neurosymbolic Planning Using Natural Language Communication for Cooperative Autonomous Vehicles2025/10/1
- Act Natural! Extending Naturalistic Projection to Multimodal Behavior Scenarios2025/5/1
- SHIELD: Safety on Humanoids via CBFs In Expectation on Learned Dynamics2025/5/1
- A Player Selection Network for Scalable Game-Theoretic Prediction and Planning2025/5/1
- Meta-Learning Online Dynamics Model Adaptation in Off-Road Autonomous Driving2025/4/1
- A Multi-Fidelity Control Variate Approach for Policy Gradient Estimation2025/3/1
- Inferring Foresightedness in Dynamic Noncooperative Games2024/12/1
- Approximate Feedback Nash Equilibria with Sparse Inter-Agent Dependencies2024/10/1
- Learning responsibility allocations for multi-agent interactions: A differentiable optimization approach with control barrier functions2024/10/1
- Learning to Walk from Three Minutes of Real-World Data with Semi-structured Dynamics Models2024/10/1
- Auto-Encoding Bayesian Inverse Games2024/2/1
- Learning Hyperplanes for Multi-Agent Collision Avoidance in Space2023/11/1
- Connected Autonomous Vehicle Motion Planning with Video Predictions from Smart, Self-Supervised Infrastructure2023/9/1
- Enabling Efficient, Reliable Real-World Reinforcement Learning with Approximate Physics-Based Models2023/7/1
- Contingency Games for Multi-Agent Interaction2023/4/1
- Online and Offline Learning of Player Objectives from Partial Observations in Dynamic Games2023/2/1
- Cost Inference for Feedback Dynamic Games from Noisy Partial State Observations and Incomplete Trajectories2023/1/1
- Robust Forecasting for Robotic Control: A Game-Theoretic Approach2022/9/1
- Self-Supervised Traffic Advisors: Distributed, Multi-view Traffic Prediction for Smart Cities2022/4/1
- GTP-SLAM: Game-Theoretic Priors for Simultaneous Localization and Mapping in Multi-Agent Scenarios2022/3/1
- Hierarchical Control for Head-to-Head Autonomous Racing2022/2/1
- Back to the Future: Efficient, Time-Consistent Solutions in Reach-Avoid Games2021/9/1
- Inferring Objectives in Continuous Dynamic Games from Noise-Corrupted Partial State Observations2021/6/1
- The Computation of Approximate Generalized Feedback Nash Equilibria2021/1/1
- Approximate Solutions to a Class of Reachability Games2020/11/1
- Encoding Defensive Driving as a Dynamic Nash Game2020/11/1
- Multi-Hypothesis Interactions in Game-Theoretic Motion Planning2020/11/1
- Inference-Based Strategy Alignment for General-Sum Differential Games2020/2/1
- An Iterative Quadratic Method for General-Sum Differential Games with Feedback Linearizable Dynamics2019/10/1
- Efficient Iterative Linear-Quadratic Approximations for Nonlinear Multi-Player General-Sum Differential Games2019/9/1
- Safely Probabilistically Complete Real-Time Planning and Exploration in Unknown Environments2018/11/1
- A Scalable Framework For Real-Time Multi-Robot, Multi-Human Collision Avoidance2018/11/1
- A Successive-Elimination Approach to Adaptive Robotic Sensing2018/9/1
- Probabilistically Safe Robot Planning with Confidence-Based Human Predictions2018/6/1
- A Classification-based Approach for Approximate Reachability2018/3/1