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3Dシーングラフ/エッジクラウドarXiv:2609.33258

PORTER: 永続的な3Dシーングラフ記憶のためのエッジ・クラウド常駐化

PORTER: Edge-Cloud Residency for Persistent 3D Scene Graph Memory

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3Dシーングラフの軽量アンカーをエッジに残し重い物体ペイロードをクラウドとやり取りすることで、タスク切替をまたいだ再利用可能な情報を保持しつつロボットの限られたメモリを有効活用する手法を提案。

著者: Yue Chang, Yifan Tian, Jiajing Peng, Dazhi Huang, Rufeng Chen, Zhaofan Zhang, Li Chen, Sihong Xie

分類: cs.RO, cs.CV

原文アブストラクト

Recent task-driven and just-in-time 3D Scene Graph (3DSG) methods reduce per-task representations by constructing or activating only task-relevant information. Yet sparse per-task working sets do not bound onboard memory usage over a robot's lifetime: as tasks change, payloads accumulated for earlier tasks may become irrelevant to the current task but can be useful again in future tasks. Over repeated task switches and expanding environments, retaining such reusable payloads causes local memory to grow, whereas discarding them entirely can lead to costly repeated construction of the same payloads later. We introduce PORTER, which decouples persistence from residency: lightweight anchors remain in the limited memory of the edge robot while heavy object payloads migrate between the edge and the cloud. Relevance alone is insufficient for deciding residency because multiple relevant payloads may provide redundant information. We therefore decompose each task into functional requirements and introduce Irreplaceable Support Erasure (ISE), which measures the loss in requirement coverage caused by offloading. ISE discounts replaceable support and penalizes losses more strongly when the remaining coverage of a requirement is weak. PORTER constructs a budget-aware local working set by repeatedly offloading the payload with the smallest marginal ISE per byte. Experiments on JITOMA-Bench evaluate PORTER across four 3DSG builders. Under progressive compression, pooled relative mR@3 remains at 100% through 91% payload-byte offloading.

PR本紙発行元 EmplifAI