Li Yi
Tsinghua University
収録論文 37本 ・ フィジカルAI/ロボット学習
評価指標/ベンチマーク
※arXiv著者名で収集。同姓同名の別人の論文が含まれる場合があります。
論文
- HumanTracker: 人間の知覚に合致した包括的なモーション追跡ベンチマーク評価指標/ベンチマーク2026/8/13
ヒューマノイドのモーション追跡評価を人間の知覚に合わせてスケーラブルにするため、約153時間の光学モーションデータからなるベンチマークと、選好に基づく評価指標HumanScoreを提案した。
- HumanTracker: Towards Comprehensive and Human-Aligned Motion Tracking Benchmark2026/8/1
- Scaling Behavior Foundation Model for Humanoid Robots2026/7/1
- LIMMT: Less is More for Motion Tracking2026/6/1
- Humanoid-GPT: Scaling Data and Structure for Zero-Shot Motion Tracking2026/6/1
- KPGrasp: Scalable Keypoint Flow Matching for Dexterous Grasp Generation2026/6/1
- Dexora: Open-source VLA for High-DoF Bimanual Dexterity2026/5/1
- Learning Athletic Humanoid Tennis Skills from Imperfect Human Motion Data2026/3/1
- LDA-1B: Scaling Latent Dynamics Action Model via Universal Embodied Data Ingestion2026/2/1
- Collision-Free Humanoid Traversal in Cluttered Indoor Scenes2026/1/1
- RF-MatID: Dataset and Benchmark for Radio Frequency Material Identification2026/1/1
- DexNDM: Closing the Reality Gap for Dexterous In-Hand Rotation via Joint-Wise Neural Dynamics Model2025/10/1
- Track Any Motions under Any Disturbances2025/9/1
- MotionTrans: Human VR Data Enable Motion-Level Learning for Robotic Manipulation Policies2025/9/1
- DexVLG: Dexterous Vision-Language-Grasp Model at Scale2025/7/1
- DreamVLA: A Vision-Language-Action Model Dreamed with Comprehensive World Knowledge2025/7/1
- Unleashing Humanoid Reaching Potential via Real-world-Ready Skill Space2025/5/1
- Learning Physics-Based Full-Body Human Reaching and Grasping from Brief Walking References2025/3/1
- SoFar: Language-Grounded Orientation Bridges Spatial Reasoning and Object Manipulation2025/2/1
- DexTrack: Towards Generalizable Neural Tracking Control for Dexterous Manipulation from Human References2025/2/1
- MobileH2R: Learning Generalizable Human to Mobile Robot Handover Exclusively from Scalable and Diverse Synthetic Data2025/1/1
- SyncDiff: Synchronized Motion Diffusion for Multi-Body Human-Object Interaction Synthesis2024/12/1
- Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking2024/12/1
- Self-Supervised Monocular 4D Scene Reconstruction for Egocentric Videos2024/11/1
- QuasiSim: Parameterized Quasi-Physical Simulators for Dexterous Manipulations Transfer2024/4/1
- PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitation2024/4/1
- GenH2R: Learning Generalizable Human-to-Robot Handover via Scalable Simulation, Demonstration, and Imitation2024/1/1
- Look Before You Leap: Unveiling the Power of GPT-4V in Robotic Vision-Language Planning2023/11/1
- TransTouch: Learning Transparent Objects Depth Sensing Through Sparse Touches2023/9/1
- UniDexGrasp++: Improving Dexterous Grasping Policy Learning via Geometry-aware Curriculum and Iterative Generalist-Specialist Learning2023/4/1
- UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policy2023/3/1
- Enhancing Generalizable 6D Pose Tracking of an In-Hand Object with Tactile Sensing2022/10/1
- Fixing Malfunctional Objects With Learned Physical Simulation and Functional Prediction2022/5/1
- Multi-Robot Active Mapping via Neural Bipartite Graph Matching2022/3/1
- SAPIEN: A SimulAted Part-based Interactive ENvironment2020/3/1
- Category-Level Articulated Object Pose Estimation2019/12/1
- ShapeNet: An Information-Rich 3D Model Repository2015/12/1