専門家プレイ輪郭制御:遅い専門家と速いプレイによる実演より高速な計画
Expert-Play Contouring Control: Faster-than-Demonstration Planning from Slow Expert and Fast Play
遅い専門家の実演と速い非専門家のプレイを組み合わせ、世界モデルを用いてタスク進行の輪郭に沿って行動を最適化することで、実演より高速なロボット操作を実現する手法を提案。
著者: Seunghoon Cho, Wonsuhk Jung, Sundhar Vinodh Sangeetha, Shreyas Kousik
分類: cs.RO
原文アブストラクト
Expert demonstrations often specify what a robot should do, but not how fast it can do it. Imitation Learning (IL) inherits demonstration timing, while directly accelerating the learned motion can fail when faster execution changes the robot-object dynamics. We study faster-than-demonstration execution as a dynamics-aware control problem and introduce Expert-Play Contouring Control (EPCC), which combines slow expert demonstrations with fast, non-expert play. Expert demonstrations train a latent trajectory generator whose predictions are reparameterized into a time-independent contour of successful task progression, while play trains a world model (WM) of fast-action outcomes. At deployment, our proposed planner uses the WM to optimize actions that makes maximize progress along the expert-derived contour while penalizing deviation from the intended task evolution. Averaged across three visuomotor manipulation tasks, EPCC achieves a $2.0\times$ the throughput of the IL baseline, including $2.2\times$ that of the throughput of the strongest acceleration baseline on a task with interaction-sensitive object dynamics. Our analysis shows that the gains concentrate where faster execution changes robot-object evolution. Together, our results highlight a simple yet effective principle: demonstrations provide task intent, while play data provides the dynamic coverage needed to execute that intent faster.