単一スキャンからのガウシアンスプラッティングによる実演合成と視覚運動ポリシー学習
Demonstration Synthesis from a Single Scan via Gaussian Splatting for Visuomotor Policy Learning
1回の動画スキャンから3Dガウシアンスプラッティングで環境を再構成し、物理シミュレータなしで把持・軌道を生成して高忠実な実演を量産、拡散ポリシー学習に活用するデータエンジンを提案。
詳しい要約
1. どんなもの?
2. 先行研究と比べてどこがすごい?
3. 技術・手法の肝は?
4. どうやって有効だと検証した?
5. 議論はある?
6. 次に読むべき論文は?
※ AIが要旨から生成した要約です。正確性は原文をご確認ください。
著者: Beichen Wang, Yuen-Hei Yeung, V. R. Sridhar Devarakonda, Xuesu Xiao
分類: cs.RO
原文アブストラクト
Training a visuomotor policy calls for abundant demonstrations that closely match the target environment, yet collecting them anew remains expensive. Existing demonstration synthesis methods reduce this cost but remain constrained by high manual effort, limited visual fidelity, or heavy reliance on physics simulators. This paper introduces GaussianFactory, a high-fidelity data engine that mass-produces demonstrations with a single video scan as its only human input and no physics engine in the generation loop. Specifically, GaussianFactory reconstructs the scene as an editable 3D Gaussian Splatting (3DGS) replica and samples from the object-combination tasks the scene affords. For each task, it plans grasps and trajectories purely kinematically on the geometric reconstruction, rendering photorealistic demonstrations that visually match the target environment. Physical dynamics enter the pipeline only where contact force interactions dictate the outcome---during grasp formation, via a learned contact model pretrained once on an interaction dataset. To evaluate the downstream utility of the synthesized demonstrations, we implement an end-to-end scan-to-deployment workflow in two setups: a simulated scene that stands in for the real world to enable reproducibility, and a real-world workspace with a physical UR10e robot. In each setup, a standard diffusion policy trained solely on the synthesized demonstrations achieves 95.1% and 84.2% success rates, respectively.