Yuki Asano
収録論文 29本 ・ フィジカルAI/ロボット学習
※arXiv著者名で収集。同姓同名の別人の論文が含まれる場合があります。
論文
- Design Optimization of Musculoskeletal Humanoids with Maximization of Redundancy to Compensate for Muscle Rupture2025/2/1
- Applications of Stretch Reflex for the Upper Limb of Musculoskeletal Humanoids: Protective Behavior, Postural Stability, and Active Induction2025/2/1
- Exceeding the Maximum Speed Limit of the Joint Angle for the Redundant Tendon-driven Structures of Musculoskeletal Humanoids2025/2/1
- Stability Recognition with Active Vibration for Bracing Behaviors and Motion Extensions Using Environment in Musculoskeletal Humanoids2025/2/1
- Online Learning of Danger Avoidance for Complex Structures of Musculoskeletal Humanoids and Its Applications2025/2/1
- Reflex-based Motion Strategy of Musculoskeletal Humanoids under Environmental Contact Using Muscle Relaxation Control2025/2/1
- Task-specific Self-body Controller Acquisition by Musculoskeletal Humanoids: Application to Pedal Control in Autonomous Driving2024/12/1
- Modification of muscle antagonistic relations and hand trajectory on the dynamic motion of Musculoskeletal Humanoid2024/12/1
- Motion Modification Method of Musculoskeletal Humanoids by Human Teaching Using Muscle-Based Compensation Control2024/11/1
- Self-Body Image Acquisition and Posture Generation with Redundancy using Musculoskeletal Humanoid Shoulder Complex for Object Manipulation2024/11/1
- Component Modularized Design of Musculoskeletal Humanoid Platform Musashi to Investigate Learning Control Systems2024/10/1
- Antagonist Inhibition Control in Redundant Tendon-driven Structures Based on Human Reciprocal Innervation for Wide Range Limb Motion of Musculoskeletal Humanoids2024/9/1
- Robust Continuous Motion Strategy Against Muscle Rupture using Online Learning of Redundant Intersensory Networks for Musculoskeletal Humanoids2024/9/1
- Human-mimetic binaural ear design and sound source direction estimation for task realization of musculoskeletal humanoids2024/9/1
- Automatic Grouping of Redundant Sensors and Actuators Using Functional and Spatial Connections: Application to Muscle Grouping for Musculoskeletal Humanoids2024/9/1
- Human Mimetic Forearm Design with Radioulnar Joint using Miniature Bone-Muscle Modules and Its Applications2024/8/1
- Estimation and Control of Motor Core Temperature with Online Learning of Thermal Model Parameters: Application to Musculoskeletal Humanoids2024/7/1
- Object Recognition, Dynamic Contact Simulation, Detection, and Control of the Flexible Musculoskeletal Hand Using a Recurrent Neural Network with Parametric Bias2024/7/1
- Musculoskeletal AutoEncoder: A Unified Online Acquisition Method of Intersensory Networks for State Estimation, Control, and Simulation of Musculoskeletal Humanoids2024/6/1
- Stable Tool-Use with Flexible Musculoskeletal Hands by Learning the Predictive Model of Sensor State Transition2024/6/1
- Toward Autonomous Driving by Musculoskeletal Humanoids: A Study of Developed Hardware and Learning-Based Software2024/6/1
- A Method of Joint Angle Estimation Using Only Relative Changes in Muscle Lengths for Tendon-driven Humanoids with Complex Musculoskeletal Structures2024/4/1
- TWIMP: Two-Wheel Inverted Musculoskeletal Pendulum as a Learning Control Platform in the Real World with Environmental Physical Contact2024/4/1
- Online Self-body Image Acquisition Considering Changes in Muscle Routes Caused by Softness of Body Tissue for Tendon-driven Musculoskeletal Humanoids2024/4/1
- Long-time Self-body Image Acquisition and its Application to the Control of Musculoskeletal Structures2024/4/1
- Online Learning of Joint-Muscle Mapping Using Vision in Tendon-driven Musculoskeletal Humanoids2024/4/1
- Development of Musculoskeletal Legs with Planar Interskeletal Structures to Realize Human Comparable Moving Function2024/4/1
- Five-fingered Hand with Wide Range of Thumb Using Combination of Machined Springs and Variable Stiffness Joints2024/3/1
- High-Power, Flexible, Robust Hand: Development of Musculoskeletal Hand Using Machined Springs and Realization of Self-Weight Supporting Motion with Humanoid2024/3/1