宇宙ロボット搭載言語モデルの行動忠実度を保証する圧縮手法
Compressing Onboard Language Models for Space Robots under a Behavioral-Fidelity Requirement
宇宙ロボット搭載向けに、複数の量子化手法を組み合わせて低ビット圧縮し、元モデルとの行動一致を保証するQSelectを提案・評価した論文。
詳しい要約
1. どんなもの?
2. 先行研究と比べてどこがすごい?
3. 技術・手法の肝は?
4. どうやって有効だと検証した?
5. 議論はある?
6. 次に読むべき論文は?
※ AIが要旨から生成した要約です。正確性は原文をご確認ください。
著者: Jia Deng, Zizhe Wang, Xin Lu, Yi Huang, Zehao Jia
分類: cs.RO, cs.LG
原文アブストラクト
Language models are being explored as the interface through which space robots interpret operator commands and select among verified skills. Running them onboard calls for low-bit compression, and flight use adds requirements that generic post-training quantization leaves implicit: a fixed memory budget and storage format, a static artifact under configuration control, and behavior close to the full-precision model validated on the ground. We treat compression as a ground-segment step and study QSelect, which composes one static low-bit model from compatible AWQ, GPTQ, and AutoRound checkpoints by assigning each linear module to one quantizer family and scoring every substitution at the final next-token distribution. The default fidelity mode needs no labels or tuned thresholds and accepts a substitution only when the forward KL divergence from the BF16 reference decreases; an optional target-adapted mode adds answer likelihood on a small labeled set. On DeepSeek-R1-Distill-Qwen-7B, Llama-3.1-8B, and Llama-3.2-3B at 3 and 4 bits, composed models reach lower mean held-out perplexity than every single-family model in all six settings, and the fidelity mode lowers perplexity and KL further. In a matched scaffold, final-output scoring gives lower held-out KL than representation-similarity scoring in all 12 paired runs. With labels from training or development splits of the evaluated task families, the target-adapted mode raises 3-bit pooled accuracy on the two Llama models by 4.3 and 4.5 points over the best single-family model. At 3 bits, unquantized embedding and output layers make up 43-46% of the packed artifact. All evaluations use general-domain benchmarks on a ground GPU; space-domain tasks and flight hardware are left to future work.