DialogMem:3D環境における対話に基づく身体性記憶の評価
DialogMem: Evaluating Dialogue-Grounded Embodied Memory in 3D Environments
RGB-D観測と対話を時間同期させて記憶を構築し、物体ナビゲーションとQAで評価する2段階ベンチマークを提案。対話を視覚記憶に追加するとQAは向上するがナビゲーション改善は小さく、物体レベルでの対話の接地が課題だと示した。
著者: SeongJun Jeong, Junghyun Kim, Gi-Cheon Kang, Byoung-Tak Zhang
分類: cs.AI
原文アブストラクト
Embodied agents in human-centered environments require memory that integrates what they observe with what humans tell them over time. However, existing embodied memories are built primarily from visual experience, leaving open how dialogue with humans can be grounded in the objects encountered throughout that experience. We introduce DialogMem, a two-phase benchmark in which agents build memory from time-aligned streams of posed RGB-D observations and dialogue, and later use it for instance-level object navigation and question answering (QA). DialogMem provides 142 episodes across 27 real-world 3D scenes, with 14,193 QA pairs and 11,890 navigation instructions. We evaluate nine memory representations within a unified framework of memory formation, evidence retrieval, and reasoning for task outputs. In experiments, appending dialogue to visual memory at evaluation time substantially improves QA but yields negligible navigation gains, suggesting that relevant dialogue is present in memory but not grounded to specific objects. Controlled diagnostics show that navigation improves with link quality but falls short of ground-truth object-level memory even under perfect linking. Retrieving the correct object entry and recovering its spatial location remain further bottlenecks. These results identify three bottlenecks for dialogue-grounded embodied memory: grounding and organizing dialogue at object-level entries during formation, retrieving the correct entry, and localizing it accurately.
関連論文
- EmbodiedMemory-Bench:長期的な身体性タスクにおける身体性記憶のベンチマーク身体性記憶/ベンチマーク