TAPDreamer: ワールドアクションモデルに対する転移可能な敵対的パッチ
TAPDreamer: Transferable Adversarial Patches for World Action Models
公開エンコーダのみを用いて、タスクや行動アーキテクチャをまたいで転移する固定の敵対的パッチを生成し、ワールドアクションモデルの成功率をほぼゼロに低下させる攻撃手法を提案した。
詳しい要約
1. どんなもの?
2. 先行研究と比べてどこがすごい?
3. 技術・手法の肝は?
4. どうやって有効だと検証した?
5. 議論はある?
6. 次に読むべき論文は?
※ AIが要旨から生成した要約です。正確性は原文をご確認ください。
著者: Xuanyu Lu, Fengqing Jiang, Kaiyuan Zheng, Yichen Feng, Yaorui Ding, Yuetai Li, Zhen Xiang, Bhaskar Ramasubramanian, Basel Alomair, Luyao Niu, Radha Poovendran
分類: cs.CV, cs.AI, cs.RO
原文アブストラクト
World models learn to predict how their environment will evolve, making them an important foundation for general-purpose robotic control. Yet world action models depend on camera inputs whose manipulation can corrupt the visual representations used across tasks and action policies. Existing attacks on these models optimize against the victim's actions or predicted futures and therefore require access to target-model outputs. In this paper, we propose an attack, TAPDreamer, against world action models that instead uses a public encoder alone to construct a fixed local perturbation that transfers across tasks and action architectures. TAPDreamer requires no target-policy queries. Our key insight is that interactions between patch-induced changes in attention weights and value vectors broadcast a nearly identical representation shift far beyond the patch footprint, and this shift remains stable across task observations. Guided by this insight, TAPDreamer uses six frames from one source task to maximize the global L1 distance between clean and patched encoder representations. In closed-loop evaluation, one frozen patch per benchmark, covering about 6.5% of the input, reduces FastWAM's success rate from 97.7% to 0.0% across 40 LIBERO tasks and from 90.8% to 0.0% across 50 RoboTwin tasks; matched random patches retain 81.5% and 79.2% success. The same patches reduce success to 2.1% and 0.8% on two DreamWAM configurations and to 10.0% on Motus. These results show that protecting downstream action generation alone is insufficient: defenses for world action models must also secure shared visual encoders against persistent local perturbations.