自己回帰拡散による3Dシーングラフの高レベル概念生成
Generation of High-Level Concepts in 3D Scene Graphs via Autoregressive Diffusion
3Dシーングラフの構造と特徴を統一的に学習する自己回帰拡散モデルを提案し、観測された垂直平面から任意の階層深さで完全な3DSGをボトムアップに構築する。
詳しい要約
1. どんなもの?
2. 先行研究と比べてどこがすごい?
3. 技術・手法の肝は?
4. どうやって有効だと検証した?
5. 議論はある?
6. 次に読むべき論文は?
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著者: Jose Andres Millan-Romera, Samuel Cognolato, Holger Voos, Jose Luis Sanchez-Lopez, Luciano Serafini
分類: cs.RO, cs.LG
原文アブストラクト
Indoor 3D Scene Graphs (3DSGs) represent environments as multi-layer hierarchies that connect observed geometric primitives (e.g., planes) to higher-level metric-semantic concepts (e.g., rooms, floors, buildings), enabling incremental spatial reasoning for robotic perception and SLAM. However, classical high-level concept generation approaches rely on hand-crafted rules for specific concept classes, while learning-based methods require separate models for graph structure and spatial node features (e.g., centroids), which limits scalability to novel classes and more complex hierarchies. We propose a unified autoregressive diffusion-based graph generative model that jointly learns structure and features, constructing complete 3DSGs bottom-up from observed vertical planes across arbitrary hierarchy depths. Our method consistently surpasses all learning-based and random baselines across 3DSG datasets spanning synthetic scenes, real architectural floor plans, and robotic sensor data, with varying layout complexity and hierarchy depth, and surpasses a one-shot model with oracle access to the target graph size on the largest hierarchy and on real single-floor data. Finally, we propose an adaptation of the Fused Gromov--Wasserstein distance for principled graph-level evaluation of generated 3DSGs against ground truth.