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経路計画arXiv:1604.08708

高速A*アルゴリズムによる部分既知地図上の移動ロボットナビゲーション

Mobile Robot Navigation on Partially Known Maps using a Fast A Star Algorithm Version

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屋内環境での移動ロボットナビゲーションに高速A*アルゴリズムを適用し、シミュレータとPioneer 2DXロボットで経路計画の完全性と性能を評価した研究。

著者: Paul Muntean

分類: cs.RO

原文アブストラクト

Mobile robot navigation in total or partially unknown environments is still an open problem. The path planning algorithms lack completeness and/or performance. Thus, there is the need for complete (i.e., the algorithm determines in finite time either a solution or correctly reports that there is none) and performance (i.e., with low computational complexity) oriented algorithms which need to perform efficiently in real scenarios. In this paper we evaluate the efficiency of two versions of the A star algorithm for mobile robot navigation inside indoor environments with the help of two software applications and the Pioneer 2DX robot. We demonstrate that an improved version of the A star algorithm (we call this the fast A star algorithm) which (a different version of this algorithm is widely used in video games) can be successfully used for indoor mobile robot navigation. We evaluated the two versions of the A star algorithm first, by implementing the algorithms in source code and by testing them on a simulator and second, by comparing two operation modes of the fast A star algorithm w.r.t. path planning efficiency (i.e., completness) and performance (i.e., time need to complete the path traversing) for indoor navigation with the Pioneer 2DX robot. The results obtained with the fast A star algorithm are promising and we think that this results can be further improved by tweaking the algorithm and by using an advanced sensor fusion approach (i.e., combine the inputs of multiple robot sensors) for better dealing with partially known environments.

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