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自動運転/マルチエージェントarXiv:2610.19714

不確実性駆動型セルフプレイによる堅牢なマルチエージェント運転ポリシー

Uncertainty-Driven Self-Play for Robust Multi-Agent Driving Policies

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エージェントの認識的不確実性を利用して難易度の高いシナリオを自動生成するセルフプレイ手法を提案し、手動設計なしで運転ポリシーのゼロショット汎化性能を向上させた。

著者: Sajad Marvi, Julian Schmidt, Alessandro Canevaro, Julian Jordan, Abhinav Valada

分類: cs.RO, cs.AI, cs.MA

原文アブストラクト

Learning robust driving policies that generalize beyond their training domain remains a central challenge in motion planning. We propose an uncertainty-driven self-play scheme, in which half of the agents are rewarded for increasing their neighbors' epistemic uncertainty, while the other half learn to drive safely as the exploring agents continuously seek out their weaknesses. Epistemic uncertainty indicates where the policy is least confident and serves as an automatic proxy for scenario difficulty. Exploring agents use this signal to seek out hard cases, generating a challenging curriculum without manual scenario design. The resulting policy outperforms standard self-play, achieving best-in-class zero-shot transfer to nuplan Val14 (99.12% vs. 97.97%) and Argoverse 2 (82.39% vs. 78.03%) without fine-tuning, while also improving performance over standard self-play on Waymo. Our diversity-driven approach achieves 85% higher LSTM hidden-state coverage than the baseline, indicating a much richer set of behaviors. Further analysis shows that epistemic uncertainty serves as a calibrated difficulty detector, with highest-uncertain agents exhibiting 14.8 times the combined failure rate across collision, off-road, and DNF, of lowest-uncertain agents, enabling automatic prioritization of challenging scenarios without ground-truth labels.

関連論文

PR本紙発行元 EmplifAI