Rubix: 割り当て幾何学による大域的対応不要点集合アラインメント
Rubix: Global Correspondence-Free Point Set Alignment through Assignment Geometry
対応点なしで2つの点集合を大域的に位置合わせする手法を提案し、平面問題の厳密解法と3次元・部分マッチングへの拡張を示した。
詳しい要約
1. どんなもの?
2. 先行研究と比べてどこがすごい?
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著者: Subhransu S. Bhattacharjee, Dylan Campbell, Rahul Shome
分類: cs.CV, cs.CG, cs.LG, cs.RO, math.OC
原文アブストラクト
Procrustes-Wasserstein alignment jointly estimates a matching and rotation without supplied correspondences, but alternating minimization can stop at suboptimal solutions. Rubix solves the equally weighted planar problem globally under squared Euclidean loss. Each matching $σ$ of two centered $n$-point sets defines a complex correlation $z_σ=\sum_i\bar x_i y_{σ(i)}$. Their convex hull is the permutation polygon: supporting vertices give optimal matchings at fixed rotations, and the farthest vertex gives the global alignment. We prove the sharp bound of $n(n-1)$ vertices for $n\ge2$, answering Rote's rotation-assignment open problem. In exact arithmetic, assignment queries recover the polygon in $\mathcal O(n^5)$ operations. Assignment-based bounds extend the approach to three-dimensional rotations and partial matching at a supplied translation through branch-and-bound. On timed MPEG-7 shape pairs, Rubix attains every numerical reference value in 12 ms on average, 50 times faster than a rotation grid at the same accuracy. Its distances improve gravity-aligned matching of real 3D scans, shape retrieval and noisy crystal classification over alternating minimization.