ArticuTable: 単一画像からインスタンスレベルの対話型剛体・関節式3D卓上シーンを生成
ArticuTable: Generating Instance-Level Interactive Rigid-Articulated 3D Tabletop Scenes from a Single Image
単一画像から、パーツ単位で動かせる関節式オブジェクトを含む卓上3Dシーンを再構成し、入力視点と整合するレイアウトを復元するフレームワークを提案。
著者: Kai Lv, Yibo Yin, Lijun Guo, Heng Fan, Kaihao Zhang, Xingping Dong
分類: cs.CV
原文アブストラクト
Embodied agents benefit from 3D environments that combine visual fidelity to real-world observations with physical interactivity. Existing single-image tabletop reconstruction methods recover plausible scene geometry but typically represent objects as monolithic rigid bodies, limiting interaction to whole-object rigid motion and precluding executable part-level articulation. Meanwhile, recovering a scene layout consistent with the input view remains challenging because a single observation may admit multiple plausible pose-scale configurations. We present ArticuTable, a single-image 3D tabletop reconstruction framework that recovers both executable part-level articulation and an input-view-consistent scene layout. For object modeling, we introduce generation-robust articulation modeling (GRAM), which combines joint fitting guided by a multimodal large language model with semantic state reasoning to recover reliable joint parameters and valid motion ranges from imperfect monolithic proxy meshes, thereby converting them into executable articulated assets. For scene layout, we introduce progressive semantic-geometric scene registration (PSGSR), which progressively narrows the pose-scale search space under complementary metric, planar, and input-view constraints and resolves orientation ambiguity through structure-aware semantic correspondences, yielding a scene layout consistent with the input view. We further contribute ArticuTable-100, a curated collection of 100 simulation-ready tabletop scenes. Extensive evaluation, including a user study, demonstrates strong performance across visual fidelity, input-view consistency, articulation quality, physical plausibility, and simulation readiness.