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制御/プログラム合成arXiv:2609.38733

制御へのコード合成:パラメータ化されたリアクティブコントローラの合成

Code to Control: Synthesizing Parameterized Reactive Controllers

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LLMでコントローラの構造を合成し、パラメータを微分不要の探索で調整することで、実行時にLLM推論や計画を必要としないリアルタイム制御ポリシーを生成する手法を提案。

著者: Zergham Ahmed, Joshua B. Tenenbaum, Chris Bates, Samuel J. Gershman

分類: cs.AI, cs.LG

原文アブストラクト

Recent LLM-based approaches to control either invoke a language model to select actions or synthesize world models that require planning at every decision, introducing latency that can limit real-time use. We introduce Code to Control, an approach that synthesizes Python controllers which execute directly as policies. Code to Control separates program structure from parameters. An LLM synthesizes the controller structure, while derivative-free search fits its parameters for continuous control using feedback from the environment. Once learned, the resulting controllers require neither LLM inference nor planning at decision time, enabling real-time gameplay and, under our timing protocol, faster action selection than a PPO policy. Across a suite of Atari games, Flappy Bird, and MuJoCo tasks, Code to Control outperforms planning-based program synthesis methods, remains competitive with deep reinforcement learning while using fewer environment interactions, transfers across substantial changes in environment dynamics, and scales to complex locomotion tasks.

PR本紙発行元 EmplifAI