HIRE: 視覚的に曖昧な精密マニピュレーションのための履歴条件付きインタラクション推論と高速実行
HIRE: History-Conditioned Interaction Reasoning and High-Rate Execution for Visually Aliased Precision Manipulation
力覚の履歴から接触状態を推論する低レート推論器と、接触動作を高レートで精密実行する実行器を組み合わせ、見た目が同じでも状態が異なる精密操作を実現したフレームワーク。
詳しい要約
1. どんなもの?
2. 先行研究と比べてどこがすごい?
3. 技術・手法の肝は?
4. どうやって有効だと検証した?
5. 議論はある?
6. 次に読むべき論文は?
※ AIが要旨から生成した要約です。正確性は原文をご確認ください。
著者: Rongji Li, Wenhao He, Cewu Lu, Xingyu Chen, Xu-Yao Zhang
分類: cs.RO
原文アブストラクト
Precision manipulation with contact-critical interactions is often history-dependent: visually similar observations can correspond to different latent interaction states and therefore require different actions, while small execution errors can alter task outcomes. Policies relying on the current visual observation alone cannot resolve such ambiguity; force-aware and memory-augmented methods enrich physical or temporal context, while reactive high-rate policies improve local contact response, yet long-horizon temporal reasoning and precision execution remain largely decoupled in existing methods, limiting reliable progression in visually aliased precision manipulation. To bridge this gap, we introduce History-Conditioned Interaction Reasoning and Execution (HIRE), a cross-rate framework comprising a history-conditioned Interaction-State Reasoner (ISR) and a high-rate Interaction-Manifold Executor (IME). ISR encodes ordered wrench history with a temporal wrench encoder and Force Perceiver as persistent physical evidence for state-consistent action generation, while IME structures contact-critical motion into intrinsic progress and transverse correction for precise execution; their cross-rate loop allows the resulting physical traces to inform subsequent reasoning. In real-robot experiments across surface, insertion, and rotational interactions, HIRE achieves at least 90% completion across all evaluated task stages while improving interaction-state disambiguation, execution precision, and generalization. More broadly, HIRE provides a unified reasoning--execution perspective on precision manipulation under history-dependent partial observability, where physical interaction both realizes task intent and reveals latent-state evidence for future decisions. Code will be released upon publication.