VikPath: 自己教師あり経路探索における効果的な障害物回避のためのビジョンKansformerフレームワーク
VikPath: A Vision Kansformer Framework for Effective Obstacle Avoidance in Self-Supervised Pathfinding
障害物回避と経路の滑らかさを考慮した自己教師あり経路探索フレームワークを提案し、ラベルなしで障害物分布を学習する新しいVision Kansformerモジュールを導入した。
詳しい要約
1. どんなもの?
2. 先行研究と比べてどこがすごい?
3. 技術・手法の肝は?
4. どうやって有効だと検証した?
5. 議論はある?
6. 次に読むべき論文は?
※ AIが要旨から生成した要約です。正確性は原文をご確認ください。
著者: Junyao Wang, Yulin Xu, Mohammad Abdullah Al Faruque
分類: cs.RO
原文アブストラクト
Pathfinding is a fundamental problem in artificial intelligence and autonomous systems. Traditional heuristic-based algorithms, such as A*, rely on predefined heuristic functions to guide the search process. Although effective in structured environments, their search efficiency can degrade substantially in complex, obstacle-rich scenarios, where handcrafted heuristics may provide limited guidance. Recent studies have explored learning-based approaches to improve pathfinding efficiency; however, most existing methods rely on supervised learning and require labels generated by conventional planners or obtained through manual annotation. As a result, their performance is inherently influenced by the quality of the underlying supervision and may degrade when the labeling heuristics fail to capture complex environmental structures. Moreover, existing methods primarily optimize for path length while paying limited attention to obstacle clearance and trajectory smoothness, which can lead to paths that are difficult or unsafe to execute in real-world environments. To address these limitations, we propose $\Design$, a self-supervised pathfinding framework that jointly considers obstacle proximity and path smoothness. At its core, our novel \textit{Vision Kansformer} module learns representations of obstacle distributions without relying on labeled trajectories, enabling the model to better adapt to complex environments. We further introduce a sharp-turn penalty to encourage smoother and more practically executable paths. Extensive experiments demonstrate that, compared with state-of-the-art (SOTA) approaches, $\Design$ achieves an average of 3.28\% greater obstacle clearance and 87.07\% lower inference latency while maintaining smooth path generation.