日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

週刊ニュースレター購読
人-物体インタラクション/物理シミュレーションarXiv:2605.14462

HOIにおけるReal2Sim:単眼ビデオからの物理的に妥当な人-物体インタラクション再構成に向けて

Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videos

シェア:XThreadsFacebookLINEはてブBluesky

単眼ビデオから人と物体のインタラクションを再構成する際、視覚的にだけでなく物理的にも妥当な4Dアニメーションを生成するフレームワークHA-HOIを提案する。人間の動きを基準に物体を追従させ、物理シミュレーションで安定した動作を実現する。

著者: Yubo Zhao, Yujin Chai, Yunao Dong, Chengfeng Zhao, Zijiao Zeng, Yuan Liu, Chi-Keung Tang

分類: cs.CV

原文アブストラクト

Recovering 4D human-object interaction (HOI) from monocular video is a key step toward scalable 3D content creation, embodied AI, and simulation-based learning. Recent methods can reconstruct temporally coherent human and object trajectories, but these trajectories often remain visual artifacts while failing to preserve stable contact, functional manipulation, or physical plausibility when used as reference motions for humanoid-object simulation. This reveals a fundamental interaction gap: HOI reconstruction should not stop at tracking a human and an object, but should recover the relation that makes their motion a coherent interaction. We introduce $\textbf{HA-HOI}$, a framework for reconstructing physically plausible 4D HOI animation from in-the-wild monocular videos. Instead of treating the human and object as independent entities in an ambiguous monocular 3D space, we propose a $\textit{human-first, object-follow}$ formulation. The human motion is recovered as the interaction anchor, and the object is reconstructed, aligned, and refined relative to the human action. The resulting kinematic trajectory is then projected into a physics-based humanoid-object simulation, where it acts as a teacher trajectory for stable physical rollout. Across benchmark and in-the-wild videos, $\textbf{HA-HOI}$ improves human-object alignment, contact consistency, temporal stability, and simulation readiness over prior monocular HOI reconstruction methods. By moving beyond visually plausible trajectory recovery toward physically grounded interaction animation, our work takes a step toward turning general monocular HOI videos into scalable demonstrations for humanoid-object behavior. Project page: https://knoxzhao.github.io/real2sim_in_HOI/