AUV深海マッピングのためのリアルタイム補間に向けて
Towards Real-Time Interpolation for Enhanced AUV Deep Sea Mapping
AUVに搭載可能な低消費電力GPU上で動作する効率的な海底地形補間アルゴリズムを検討し、CPUからGPUへの移行の実現可能性を評価した。
著者: Devanshu Saxena
分類: physics.ao-ph, cs.NI, cs.RO
原文アブストラクト
Approximately seventy-one percent of the Earth is covered in water. Of that area, ninety-five percent of the ocean has never been explored or mapped. There are several engineering challenges that have prevented the exploration of the deep ocean through human or autonomous means. These challenges include but are not limited to high pressure, cold temperatures, little natural light, corrosion of materials, and communication. Ongoing research has been focused on trying to find optimal and low-cost solutions to effective communication between autonomous underwater vehicles (AUVs), and the surface or air. In this paper, an architecture is introduced that utilizes an edge computing approach to establish computation nearer to the source of data, allowing further exploration of the deep ocean. Taking the most common interpolation techniques used today in the field of bathymetry, the data are tested and analyzed to find the feasibility of switching from CPU to GPU computation. Specifically, the focus is on writing efficient interpolation algorithms that can be run on low-level GPUs, which can be carried onboard AUVs as payload.
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