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歩行arXiv:2112.07031

強化学習で二足歩行ロボットを歩かせる

Teaching a Robot to Walk Using Reinforcement Learning

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シミュレーション上の二足歩行ロボットに対し、深層Q学習と拡張ランダムサーチ(ARS)を適用し、ARSがBipedalWalker-v3を公式に解決する最適方策を得たことを示した研究。

著者: Jack Dibachi, Jacob Azoulay

分類: cs.LG, cs.RO

原文アブストラクト

Classical control techniques such as PID and LQR have been used effectively in maintaining a system state, but these techniques become more difficult to implement when the model dynamics increase in complexity and sensitivity. For adaptive robotic locomotion tasks with several degrees of freedom, this task becomes infeasible with classical control techniques. Instead, reinforcement learning can train optimal walking policies with ease. We apply deep Q-learning and augmented random search (ARS) to teach a simulated two-dimensional bipedal robot how to walk using the OpenAI Gym BipedalWalker-v3 environment. Deep Q-learning did not yield a high reward policy, often prematurely converging to suboptimal local maxima likely due to the coarsely discretized action space. ARS, however, resulted in a better trained robot, and produced an optimal policy which officially "solves" the BipedalWalker-v3 problem. Various naive policies, including a random policy, a manually encoded inch forward policy, and a stay still policy, were used as benchmarks to evaluate the proficiency of the learning algorithm results.

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