真の剛性:多面体接触を用いた相互貫入のない多体シミュレーション
True Rigidity: Interpenetration-free Multi-Body Simulation with Polytopic Contact
多剛体接触シミュレーションにおいて全接触・衝突イベントの発生時刻を計算し、凸多面体形状の剛体が決して相互貫入しない可変積分法を提案した論文。
分類: cs.RO
原文アブストラクト
An effective paradigm for simulating the dynamics of robots that locomote and manipulate is multi-rigid body simulation with rigid contact. This paradigm provides reasonable tradeoffs between accuracy, running time, and simplicity of parameter selection and identification. The Stewart-Trinkle/Anitescu-Potra time stepping approach is the basis of many existing implementations. It successfully treats inconsistent (Painleve-type) contact configurations, efficiently handles many contact events occurring in short time intervals, and provably converges to the solution of the continuous time differential algebraic equations (DAEs) as the integration step size tends to zero. However, there is currently no means to determine when the solution has largely converged, i.e., when smaller integration steps would result in only small increases in accuracy. The present work describes an approach that computes the event times (when the set of active equations in a DAE changes) of all contact/impact events for a multi-body simulation, toward using integration techniques with error control to compute a solution with desired accuracy. We also describe a first-order, variable integration approach that ensures that rigid bodies with convex polytopic geometries never interpenetrate. This approach permits taking large steps when possible and takes small steps when contact is complex.
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