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マルチエージェント制御arXiv:2609.31929

動的ゲームにおける一般化ナッシュ均衡のための慣性補正ニュートン法と最適性検証

Inertia-Corrected Newton Method For Generalized Nash Equilibria in Dynamic Games with Optimality Verification

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動的ゲームの一般化ナッシュ均衡を求めるニュートン法に、解の最適性を検証する仕組みと慣性補正を導入し、マルチエージェント計画やミニチュアレースカー実験で有効性を示した。

著者: Zhiyuan Zhang, Panagiotis Tsiotras

分類: cs.RO, cs.GT

原文アブストラクト

Newton methods efficiently find Generalized Nash Equilibria (GNE) in dynamic games by solving for the KKT necessary conditions. These methods are fast and can support multi-agent Model Predictive Control (MPC) for highly dynamic robots. However, a small KKT residual alone does not certify that the returned solution satisfies the second-order sufficient conditions for a local GNE. In this paper, we propose an efficient numerical method to verify the second-order sufficient conditions (SOSC) for a local GNE. We connect the inertia of the agent KKT matrix with the positive definiteness of the reduced Hessian of the cost function, projected onto the null space of the constraints. Furthermore, we introduce an inertia-corrected update step that improves convergence to local GNEs by destabilizing strict saddle points with weak cross-agent coupling. Our main contribution is a fast Newton solver for Constrained Dynamic Games that provides efficient optimality checking. Through numerical benchmarks, we demonstrate the proposed solver's runtime and convergence performance in practical multi-agent planning problems. We also validate the solver's real-time capabilities in physical experiments using a platform of miniature autonomous race cars.

関連論文

PR本紙発行元 EmplifAI