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3D生成/物理シミュレーションarXiv:2608.23869v1

Gen2Physics: マルチビュー素材分解による生成3Dメッシュの物理的接地

Gen2Physics: Grounding Generated 3D Meshes in Physics via Multi-View Material Decomposition

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生成された3Dメッシュを物理シミュレーション可能な資産に変換するため、素材セグメンテーションと物理特性の割り当てを自動化するフレームワークを提案。

著者: Mauro Comi, Jordi Serrano Berbel, Kevis-Kokitsi Maninis, Philipp Henzler, Manuel Sanchez

分類: cs.CV

原文アブストラクト

While state-of-the-art generative models produce high-fidelity 3D meshes, these outputs lack the physical properties required for interactive simulation, gaming, or robotics. We introduce Gen2Physics, a unified and automated framework that grounds generated meshes in physics by automatically decomposing them into their constituent material components. Unlike prior approaches, which focus on volumetric representations incompatible with standard physics engines, Gen2Physics operates directly on meshes to produce immediately simulation-ready assets. Our pipeline integrates a fine-tuned Vision Transformer for dense material segmentation, a robust 2D-to-3D consistency projection, and a Vision-Language Model (VLM) guided refinement that leverages contextual reasoning to assign physical properties and infer internal geometry (solid vs. hollow). By converting surface patches into volumes with distinct densities, our method enables physically plausible dynamic simulations. Experimental results on the ABO-500 and PartNet-Material benchmarks demonstrate that Gen2Physics more than doubles the material segmentation accuracy of prior physics-grounding pipelines (15.6 to 48.3 mIoU), while matching the mass-estimation accuracy of volumetric methods and being the only approach to output watertight per-material sub-meshes.