GaussianSelector: グラフ最適化による3Dガウススプラッティングでの軽量な人間誘導オブジェクト選択
GaussianSelector: Lightweight Human-Guided Object Selection in 3D Gaussian Splatting with Graph Optimization
スパースな視点とスパースなユーザースクラブルから、トレーニング不要で3Dオブジェクトを選択するフレームワークを提案。ガウスプリミティブをスーパーポイントに粗視化し、グラフカットで選択を最適化する。
詳しい要約
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著者: Baihan Yang, Tiexin Li, Yuheng Liu, Xin Lin, Xinke Li, Xiaohui Xie, Truong Nguyen
分類: cs.CV
原文アブストラクト
Selecting a complete 3D object from a reconstructed scene with minimal user effort is essential for practical scene editing and embodied interaction. Existing 3DGS-based methods either retrain the Gaussian representation to embed per-object labels, or build dense multi-view SAM observations, both requiring heavy computation and dense viewpoint coverage that is rarely available in practice. We present GaussianSelector, a training-free framework for interactive 3D object selection from sparse views and sparse scribble guidance. Operating directly on native Gaussian primitives, we coarsen dense Gaussians into geometrically coherent superpoints and construct a continuity-weighted graph using appearance and spatial cues. Sparse user scribbles are lifted into 3D via visibility-aware transmittance coverage, and selection is solved as a global graph-cut energy minimization that propagates sparse evidence to a complete 3D object. This design naturally supports multi-round refinement, where users iteratively correct the selection from additional viewpoints to progressively improve the result. Experiments demonstrate that GaussianSelector achieves competitive selection quality against state-of-the-art multi-view SAM-based methods, while requiring significantly fewer interaction views and substantially lower computational overhead. These properties make it well suited for human-in-the-loop 3D scene editing and 3D asset extraction in real-world deployment scenarios.