一回の対話で実現する修正可能な支援:実用的・教育的ベストレスポンス
Corrigible Assistance in One Round: Pragmatic-Pedagogic Best Response
非対称情報下での人間とロボットの協調を扱う支援ゲームにおいて、実用的・教育的推論により目標の不確実性を単一ステップで解消し、全期間ゲームを効率的に解けるクラスを特定し、提案手法を検証した。
著者: Elle Lazarski, Jaime Fernández Fisac
分類: cs.RO, cs.AI
原文アブストラクト
Assistance games formalize human-robot collaboration under asymmetric information: the human knows the goal, while the robot must infer it from observation and interaction in order to assist effectively. In general, computing optimal assistance game strategies online is intractable, since exact solutions require planning in a POMDP. We identify a class of assistance games in which pragmatic-pedagogic reasoning resolves goal uncertainty in a single time step, rendering the full-horizon game exactly solvable by a tractable best-response procedure. Within this class, we show that mainstream inverse optimal control exhibits an inference ceiling that hinders alignment, while pragmatic-pedagogic reasoning overcomes this barrier by immediately disambiguating goals through actions that look equivalent under task execution alone. Finally, we validate our theoretical results and proposed method on a simple collaborative block-building example.
関連論文
- 一回の対話で修正可能な支援:実用的・教育的ベストレスポンスHRI/協調制御