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週刊ニュースレター購読
VLAarXiv:2610.24177

自己改善型ビデオ・トゥ・アクションモデル

Self-Improving Video-to-Action Models

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環境との相互作用のみでビデオから行動への変換を自己教師あり学習し、視覚プランに従う行動を段階的に改善する手法Mirrorを提案。

著者: Hyunwoo Ryu, Eric Ming Chen, Max Wilcoxson, Vincent Sitzmann

分類: cs.AI, cs.CV

原文アブストラクト

Video generative models are an emerging tool for embodied agents: they can serve as scalable visual planners, generating videos that depict how to complete previously unseen tasks. However, executing these plans typically requires a video-to-action or "inverse dynamics" model trained on large, human-collected video-action datasets, severely limiting scalability. We introduce Mirror, a self-supervised approach that learns video-to-action mappings through environment interactions, without prior action data or hand-crafted rewards. Mirror learns by attempting to follow a visual plan by executing its best guess of the underlying actions in the environment. Mirror then trains on the resulting video-action pairs, incrementally self-improving and following the visual planner more closely. Across Atari, OGBench, and DeepMind Control, Mirror outperforms leading learning-from-observation methods with learned video plans, and achieves near-expert performance with oracle plans. On Minecraft BASALT, it outperforms methods with access to expert actions or hand-engineered task knowledge. In Minecraft survival, it is the first method to acquire an iron pickaxe through self-improvement alone, without rewards or expert action labels. In the offline setting, with expert action labels but no environment interaction, it sets a new state of the art in obtaining diamonds. Our results suggest that advances in video models can translate into increasingly capable agents without a corresponding need for hand-crafted rewards or large collections of expert action data.

関連論文

PR本紙発行元 EmplifAI