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世界モデルarXiv:2608.22750v1

MOSH-WM: マスク接地ソフトハミルトン力学によるオブジェクト中心世界モデル

MOSH-WM: Mask-Grounded Soft-Hamiltonian Dynamics for Object-Centric World Models

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オブジェクト中心の世界モデルで、マスクの空間モーメントから位置・運動量状態を構成し、学習したエネルギーでソフトな方向バイアスを与えて将来映像を予測する手法を提案。OBJ3DとCLEVRERで既存手法より高精度な予測を達成。

著者: Zhekai Wang, Haoxiang Huang, Xiang Liu, Zhikang Chen, Yueqing Sun, Qi Gu, Shiji Zhou, Miao Liu, Sen Cui

分類: cs.LG

原文アブストラクト

Object-centric world models forecast future videos by evolving a set of entity slots, but the variables receiving dynamics supervision are often unconstrained visual features. We introduce \method{}, a mask-grounded soft-Hamiltonian world model that makes its position-like state explicitly depend on slot-owned image support. A frozen video-slot encoder produces slots and masks; spatial moments of mask-owned support form a canonical state $Q$, temporal differences form $P$, and a learned energy supplies a soft directional bias to a bounded learned increment. Decoder-relevant appearance and identity are stored separately in a causal visual context. A gated composer and bounded residual then combine this context with the propagated phase state to reconstruct decoder-compatible slots. On OBJ3D, given six observed frames and evaluated over the following 30 frames, \method{} reduces LPIPS by 25.0\% and spatial MSE by 33.7\% relative to the strongest object-centric baseline. On CLEVRER, given six observed frames and evaluated over the following ten frames, the corresponding reductions are 14.5\% and 18.7\%. Horizon-resolved visual and object-state measurements show that the complete model accumulates error more slowly throughout the 30-frame closed-loop rollout. Project page:https://github.com/moshwm-anon/-moshwm-anon.github.io.

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