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動的シーン再構成arXiv:2606.28820v1

CoGS: 単眼ビデオからの動的ヒューマン・オブジェクトシーンの合成ガウススプラッティング

CoGS: Compositional Dynamic Human-Object Scenes Gaussian Splatting from Monocular Video

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単眼ビデオから人間と物体の相互作用シーンを再構成するため、人間・物体・背景をそれぞれ異なる動きモデルで分離し、協調的に最適化する合成ガウススプラッティングフレームワークを提案した。

著者: Jerrin Bright, John Zelek

分類: cs.CV

原文アブストラクト

Reconstructing dynamic human--object interaction scenes from monocular video is difficult because the human, manipulated object, and background obey different motion models while sharing the same pixels. Existing dynamic radiance-field and Gaussian-splatting methods often entangle these components, causing object motion to leak into the human or static scene, and monocular human reconstruction remains underconstrained in regions that are rarely observed. We present CoGS, a compositional Gaussian-splatting framework for monocular human--object scene reconstruction. CoGS decomposes the video into three coordinated branches: an articulated human initialized from a complete canonical prior, a rigid object field driven by an estimated object trajectory, and a static scene field regularized by weak scene-only planar primitives when available. A six-stage optimization schedule first stabilizes the human and object independently, then fuses them with the scene under full-image supervision, visibility-aware human anchoring, object silhouette and motion constraints, and delayed scene regularization. This design keeps each component responsible for its own geometry and motion while allowing photometric evidence to correct the final composite. Experiments on HOSNeRF and NeuMan show that CoGS improves both human--object interaction reconstruction and in-the-wild human--scene rendering, achieving stronger fidelity and perceptual quality across full-frame and human-focused evaluations. Code will be released upon publication.

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