MoonSplat: Sim(3)大域最適化を備えた単眼オンラインガウシアンスプラッティング
MoonSplat: Monocular Online Gaussian Splatting with Sim(3) Global Optimization
単眼画像列からのオンライン3D再構成において、カメラ姿勢の大域最適化とボクセル化3Dガウシアンのループ閉じ込みを統合し、色残差学習で高速化・高品質化を実現した。
著者: Guo Pu, Yixuan Han, Haofeng Li, Yao Zhang, Hui Zhou, Zhouhui Lian
分類: cs.CV
原文アブストラクト
Online 3D reconstruction from monocular image sequences is a challenging and ongoing research topic. 3D Gaussian Splatting (3DGS), leveraging its high-quality real-time rendering capability, empowers online 3D reconstruction to represent dense scenes with enhanced expressiveness, and thus holds great promise for a wide range of applications such as robotics and AR/VR. However, existing online 3DGS methods still suffer from some key challenges: fragile camera pose estimation due to the lack of global optimization, and low optimization efficiency in large-scale or long-sequence scenarios. To address these issues, we propose a robust and efficient online voxelized 3DGS reconstruction framework integrated with global $\text{Sim}(3)$ optimization, which enables reliable camera tracking and efficient global loop closure for both camera poses and voxelized 3DGS. To accelerate the convergence of the voxelized 3DGS, we further introduce a color residual learning strategy, which not only boosts optimization speed but also enhances rendering quality. Extensive experiments on diverse indoor and outdoor datasets demonstrate that our method achieves state-of-the-art performance in both camera pose estimation accuracy and rendering quality, while retaining real-time efficiency. Additionally, we develop and deploy a real-world UAV-based active reconstruction system grounded on our proposed method, validating its robustness and generalizability for practical online 3D reconstruction tasks. Our code and data are available at https://github.com/TrickyGo/MoonSplat.
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