WISE: Minecraftにおける長期的目標達成エージェントのためのWhy-Which推論
WISE: A Long-Horizon Agent in Minecraft with Why-Which Reasoning
Minecraftのような環境での長期的タスクを達成するエージェント向けに、因果イベントグラフを用いた記憶と推論を統合したフレームワークWISEを提案し、従来手法より成功率と効率を向上させた。
著者: Renmin Cheng, Changhao Chen
分類: cs.AI
原文アブストラクト
Rapid advances have been made in developing general-purpose embodied agent in environments like Minecraft through the adoption of LLM-augmented hierarchical approaches. Despite their promise, low-level controllers often become performance bottlenecks due to repeated execution failures. We argue that a key limitation is not only the lack of episodic memory, but also the decoupling of \textit{what-where-when} memory from \textit{which-why} reasoning. To address this, we propose \textbf{WISE} (Which-Why Informed Semantic Explorer), a long-horizon agent framework with an enhanced low-level controller equipped with a Causal Event Graph that augments episodic memory with explicit causal structure linking observations to task relevance. Unlike prior work such as MrSteve, which relies on feature similarity for retrieval, WISE enables robust recall under viewpoint changes and supports opportunistic task reordering through causal reasoning. Building on this memory, we propose an Opportunistic Task Scheduler that dynamically re-prioritizes subtasks when causally relevant opportunities are detected. We further equip WISE with a multi-scale progressive exploration strategy to provide spatially comprehensive observations for downstream reasoning. Experiments show that WISE largely improves task success and efficiency on long-horizon sparse tasks, particularly in settings requiring adaptive decision-making.