日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

週刊ニュースレター購読
3D再構成arXiv:2605.29136

ハッシュ化確率ピラミッドを用いたオイラー型ガウススプラッティング

Eulerian Gaussian Splatting using Hashed Probability Pyramids

シェア:XThreadsFacebookLINEはてブBluesky

3Dガウススプラッティングの高速レンダリングを保ちつつ、ヒューリスティックなプリミティブ操作を確率密度の勾配最適化に置き換えた新しい放射場フレームワークを提案。

著者: Mia Gaia Polansky, George Kopanas, Stephan Garbin, Todd Zickler, Dor Verbin

分類: cs.CV, cs.LG

原文アブストラクト

We introduce a probabilistic splat-based radiance field framework that retains the fast rasterization and test-time efficiency of 3D Gaussian Splatting (3DGS) while replacing heuristic primitive manipulation with gradient-based optimization of a volumetric probability density. Rather than relocating, splitting, or culling Gaussians via hand-tuned densification (e.g., ADC), we treat primitive locations as samples drawn from a persistent, learnable density. We instantiate this density using a novel, memory-efficient multi-scale hierarchical grid that enables end-to-end gradient-based optimization. To stabilize the optimization, we derive an unbiased gradient estimator with control variates that markedly reduces variance. By allowing probability mass to flow to where the loss demands, our framework eliminates brittle priors and naturally explores the volume, achieving state-of-the-art reconstruction quality on mip-NeRF 360 while preserving 3DGS-level rendering speed.

関連論文