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sim2realarXiv:2601.01288

PyBatchRender: 最大100万FPSのバッチ3DレンダリングPythonライブラリ

PyBatchRender: A Python Library for Batched 3D Rendering at Up to One Million FPS

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Panda3Dを基盤にバッチレンダリングを最適化し、ピクセルベース強化学習向けに最大100万FPSを達成するPythonライブラリを開発した。

著者: Evgenii Rudakov, Jonathan Shock, Benjamin Ultan Cowley

分類: cs.GR, cs.AI, cs.PF, cs.RO

原文アブストラクト

Reinforcement learning from pixels is often bottlenecked by the performance and complexity of 3D rendered environments. Researchers face a trade-off between high-speed, low-level engines and slower, more accessible Python frameworks. To address this, we introduce PyBatchRender, a Python library for high-throughput, batched 3D rendering that achieves over 1 million FPS on simple scenes. Built on the Panda3D game engine, it utilizes its mature ecosystem while enhancing performance through optimized batched rendering for up to 1000X speedups. Designed as a physics-agnostic renderer for reinforcement learning from pixels, PyBatchRender offers greater flexibility than dedicated libraries, simpler setup than typical game-engine wrappers, and speeds rivaling state-of-the-art C++ engines like Madrona. Users can create custom scenes entirely in Python with tens of lines of code, enabling rapid prototyping for scalable AI training. Open-source and easy to integrate, it serves to democratize high-performance 3D simulation for researchers and developers. The library is available at https://github.com/dolphin-in-a-coma/PyBatchRender.

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