構成部品から機械を設計するエージェント的アプローチ
Agentic Design of Compositional Machines
LLMが標準部品を組み合わせて移動や操作の機能を持つ機械を設計できるかを、ゲームBesiege上のテストベッドで評価し、強化学習による改善の可能性を探った。
著者: Wenqian Zhang, Weiyang Liu, Zhen Liu
分類: cs.AI, cs.CL, cs.CV, cs.GR, cs.LG
原文アブストラクト
The design of complex machines stands as both a marker of human intelligence and a foundation of engineering practice. Given recent advances in large language models (LLMs), we ask whether they, too, can learn to create. We approach this question through the lens of compositional machine design: a task in which machines are assembled from standardized components to meet functional demands like locomotion or manipulation in a simulated physical environment. With this simplification, machine design is expressed as writing XML-like code that explicitly specifies pairwise part connections. To support this investigation, we introduce BesiegeField, a testbed built on the machine-building game Besiege, which enables part-based construction, physical simulation and reward-driven evaluation. Using BesiegeField, we benchmark state-of-the-art LLMs with agentic workflows and identify key capabilities required for success, including spatial reasoning, strategic assembly, and instruction-following. As current open-source models fall short, we explore reinforcement learning (RL) as a path to improvement: we curate a cold-start dataset, conduct RL finetuning experiments, and highlight open challenges at the intersection of language, machine design, and physical reasoning.