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顔アニメーションarXiv:2309.14897

FDLS:制作品質の制御可能でリターゲット可能な顔パフォーマンスのための深層学習アプローチ

FDLS: A Deep Learning Approach to Production Quality, Controllable, and Retargetable Facial Performances

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ウェタ・デジタルの顔深層学習ソルバー(FDLS)を提案。粗から細への人間参加型戦略で、顎の動きを先に解き、領域ベースのネットワークで表情を予測し、制作現場で編集可能な高品質な顔アニメーションを実現する。

著者: Wan-Duo Kurt Ma, Muhammad Ghifary, J. P. Lewis, Byungkuk Choi, Haekwang Eom

分類: cs.CV, cs.GR, cs.LG

原文アブストラクト

Visual effects commonly requires both the creation of realistic synthetic humans as well as retargeting actors' performances to humanoid characters such as aliens and monsters. Achieving the expressive performances demanded in entertainment requires manipulating complex models with hundreds of parameters. Full creative control requires the freedom to make edits at any stage of the production, which prohibits the use of a fully automatic ``black box'' solution with uninterpretable parameters. On the other hand, producing realistic animation with these sophisticated models is difficult and laborious. This paper describes FDLS (Facial Deep Learning Solver), which is Weta Digital's solution to these challenges. FDLS adopts a coarse-to-fine and human-in-the-loop strategy, allowing a solved performance to be verified and edited at several stages in the solving process. To train FDLS, we first transform the raw motion-captured data into robust graph features. Secondly, based on the observation that the artists typically finalize the jaw pass animation before proceeding to finer detail, we solve for the jaw motion first and predict fine expressions with region-based networks conditioned on the jaw position. Finally, artists can optionally invoke a non-linear finetuning process on top of the FDLS solution to follow the motion-captured virtual markers as closely as possible. FDLS supports editing if needed to improve the results of the deep learning solution and it can handle small daily changes in the actor's face shape. FDLS permits reliable and production-quality performance solving with minimal training and little or no manual effort in many cases, while also allowing the solve to be guided and edited in unusual and difficult cases. The system has been under development for several years and has been used in major movies.

PR本紙発行元 EmplifAI