動き視差を利用した単眼球面動画からの3Dシーン再構成
3D scene reconstruction from monocular spherical video with motion parallax
単一の360度動画の隣接2フレームから動き視差を利用して球面深度情報を取得し、周囲環境の3D構造を再構成する手法を提案。
著者: Kenji Tanaka
分類: cs.CV, cs.RO, eess.IV
原文アブストラクト
In this paper, we describe a method to capture nearly entirely spherical (360 degree) depth information using two adjacent frames from a single spherical video with motion parallax. After illustrating a spherical depth information retrieval using two spherical cameras, we demonstrate monocular spherical stereo by using stabilized first-person video footage. Experiments demonstrated that the depth information was retrieved on up to 97% of the entire sphere in solid angle. At a speed of 30 km/h, we were able to estimate the depth of an object located over 30 m from the camera. We also reconstructed the 3D structures (point cloud) using the obtained depth data and confirmed the structures can be clearly observed. We can apply this method to 3D structure retrieval of surrounding environments such as 1) previsualization, location hunting/planning of a film, 2) real scene/computer graphics synthesis and 3) motion capture. Thanks to its simplicity, this method can be applied to various videos. As there is no pre-condition other than to be a 360 video with motion parallax, we can use any 360 videos including those on the Internet to reconstruct the surrounding environments. The cameras can be lightweight enough to be mounted on a drone. We also demonstrated such applications.