汎用オープンワールド時間知覚
Generalist Open-World Temporal Perception
マルチモーダルな世界モデルに基づく、時間的に持続する汎用知覚システムの構想を提案し、幾何・意味・相互作用の推論と合成を統合するパラダイムを論じる。
分類: cs.CV
原文アブストラクト
The next generation of artificial intelligence systems will likely be natively temporal and multimodal in both inputs and outputs: able to converse, perceive, predict, reason, and synthesize through a shared world representation. Realizing this requires a temporal perceptual substrate integrating sensory streams, language, and structured outputs within a multimodal world model. We seek a generalist open-world perceptual system that represents biological forms, natural physical structures, and artifacts, and their interactions, as a coherent, temporally persistent process. The model should infer geometry, articulation, semantics, interaction structure, and uncertainty from raw multimodal streams; maintain identity through occlusion and viewpoint change; generalize across species, forms, mechanisms, and materials; and abstain or expand its ontology when encountering the unknown. The objective is a structured world state supporting understanding, prediction, counterfactual reasoning, and controllable synthesis. Recent work suggests that some cross-modal and reasoning-like capabilities can emerge from large-scale generative video pretraining, reminiscent of language-model scaling. Yet these capabilities are often accessed through language probes or expressed through photorealistic video, leaving explicit semantic, geometric, or temporal structure largely unexposed. This paper articulates an alternative and complementary paradigm: perception and synthesis as distinct conditionings within a shared Generalist Open-World Temporal Perception Architecture (GOWTPA). Recognition, structured prediction, and simulation arise as different conditionings of the same generative substrate, while reasoning and embodiment-specific policies build upon the resulting world state. This positions generalist temporal perception as a potential foundation layer for broader multimodal intelligence and physical AI.