DSG: 変化する屋内環境における身体化エージェントのための動的3Dシーングラフ構築
DSG: Dynamic 3D Scene Graph Construction for Embodied Agents in Changing Indoor Environments
物体の移動を検出し空間関係を推論することで、動的な屋内環境でも最新の3Dシーングラフを構築するフレームワークを提案した。
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2. 先行研究と比べてどこがすごい?
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著者: Ming Liao, Chao Ye, Jianing Fei, Weiyang Lin
分類: cs.RO
原文アブストラクト
In indoor environments, object positions frequently change due to human activities or embodied-agent interactions, causing previously constructed scene graphs to become inconsistent with the current scene. To address this issue, we propose DSG, a dynamic 3D scene graph construction framework that detects object changes and performs spatial relationship reasoning. First, we construct a semantic-aware 3D Gaussian scene representation and develop a dual-view rendering-based object change detection method to enable reliable scene graph node updates. Second, we propose a spatial relationship reasoning method that incorporates multi-granularity visual context, enabling a large language model to identify a richer set of interobject spatial relationships. Furthermore, we introduce DynTHOR, a dynamic indoor scene graph benchmark built on the AI2-THOR simulation platform for evaluating scene graph construction in dynamic environments. Extensive experiments on Dyn-THOR, 3RScan, and real-world scenes demonstrate that DSG consistently outperforms existing methods in both object node construction and spatial relationship reasoning, significantly improving the accuracy of dynamic scene graph construction.