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ワールドモデルarXiv:2607.08312

言語接地ワールドモデルのための書き込み保護離散ボトルネック:構造的限界と十分な修正

Write-Protected Discrete Bottlenecks for Language-Grounded World Models: A Structural Limitation and Sufficient Fix

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言語特徴をロボットのワールドモデルに注入する既存手法が、Gumbel-softmax離散ボトルネックで構造的失敗を起こすことを示し、勾配遮断・非パラメトリック記憶表・DP-Meansクラスタリングの3層修正で接地精度を大幅改善した。

著者: Jiayi Fang

分類: cs.LG

原文アブストラクト

How should language interface with a world model's discrete symbol system? The dominant paradigm -- end-to-end injection of LLM/VLM features into robot world models (RT-2, Octo, PaLM-E) -- implicitly assumes that language gradients can directly shape physical symbol representations. We ask whether this assumption is safe, find that it is not, and characterize the minimal architectural constraint that prevents the failure. Any language gradient entering a Gumbel-softmax-based discrete symbol bottleneck forces a structural trade-off: the vanilla estimator collapses to 2.2/64 symbols (4/5 seeds), while five anti-collapse strategies maintain diversity but fail to learn semantic labels (all <= 9.2% accuracy). No tested GumbelBottleneck variant achieves both objectives simultaneously. Within this family of discrete bottlenecks, the failure is structural rather than a matter of optimization. We characterize a sufficient set of three constraints that prevent the failure: (1) cut the gradient chain (z.detach()), preventing language signals from reaching the symbol bottleneck; (2) provide a gradient-free semantic channel -- a non-parametric Memory Table (Dict[symbol -> Counter[label]], zero parameters, zero gradients) where co-occurrence counting replaces gradient-based binding; (3) handle symbol collisions via DP-Means streaming clustering for automatic sub-cluster splitting. All three layers together achieve 97.2% grounding accuracy vs. 22.2% without Layer 3. Across two experiments spanning 74 independent runs, we demonstrate zero symbol collapse in all 32 seeds, with the blackboard achieving 79-100% semantic binding across three encoder architectures (CNN, V-JEPA 300M, CLIP ViT-L), two environments, and three texture conditions. The fix trains fewer than 2M parameters and requires no LLM fine-tuning.

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