PROBE: VLMエージェントによる操作基盤の視覚質問応答
PROBE: Manipulation-Grounded Visual Question Answering with VLM Agents
ロボットが隠れた物体を探すために操作が必要な動的シーンでの視覚質問応答(MG-VQA)を提案し、シミュレータとベンチマークを構築、VLMエージェントの性能を評価・微調整する手法を示した。
詳しい要約
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2. 先行研究と比べてどこがすごい?
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著者: Vineet Bhat, Siyi Chen, Alex Zook, Xuning Yang, Stan Birchfield, Valts Blukis, Jonathan Tremblay
分類: cs.CV, cs.RO
原文アブストラクト
Vision-language Models (VLMs) excel at 2D grounding, spatial reasoning and agentic tool-based planning in static scenes. However, consider asking a home robot "Is my medication still in the cabinet?" The answer may be physically hidden behind a row of containers that must first be moved aside. Answering such questions in real-world cluttered environments requires reasoning in dynamic scenes: distractors must be manipulated to reveal occluded objects, and each action changes the scene the model must reason over. We formalize this setting as Manipulation-Grounded Visual Question Answering (MG-VQA) and introduce PROBE, a framework for benchmarking and finetuning VLM agents on such tasks. We first develop PROBE-Sim, a high-fidelity tabletop simulator with everyday objects and a robot manipulator equipped with grasping and pushing tools. PROBE-Sim is used to create PROBE-Bench: an evaluation suite of 150 tasks across 6 question types on cluttered tabletop scenes, where a VLM perceives, picks up or pushes objects before answering. We observe consistent trend across all frontier VLMs: agentic tool-based methods outperform their perception-only baselines (8.0% on average) across all task types. We further design PROBE-Agent, a finetuning recipe to distill successful trajectories from a powerful teacher foundation model to a smaller open-weight model using a mixed data recipe that encourages manipulation-efficient question answering. PROBE Agent finetuned models outperform their off-the-shelf agent baseline (11.5% on average) and demonstrate positive transfer to unseen objects and a held-out task. We validate sim-to-real transfer by deploying PROBE-Agent finetuned policies in real-world tabletop environments.