Tac4Loco: ヒューマノイド歩行のための時空間足底圧表現の学習
Tac4Loco: Learning Spatiotemporal Plantar Pressure Representations for Humanoid Locomotion
ヒューマノイドロボットの歩行制御において、足底圧力の空間的トポロジーを保持した表現を学習し、シミュレーションと実機のセンサ信号を共通の観測空間にマッピングすることで、不整地での適応的な歩行を実現するフレームワークを提案した。
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著者: Ziyun Liu, Sikai Guo, Zheng Li, Jiahang Cao, Haichao Liu, Pei Qu, Yinghong Zhang, Jinni Zhou, Jun Ma
分類: cs.RO
原文アブストラクト
Humanoid robots are expected to traverse complex terrains, where the plantar support may vary dramatically due to foot placement errors, ground properties, and transient dynamics. To achieve robust locomotion, the robots are required to adapt to uneven terrain and uncertain foot--ground interactions. Existing locomotion policies rely primarily on proprioception or exteroceptive terrain perception, where the former provides only indirect evidence of plantar support, while the latter predicts contact conditions before touchdown but cannot observe the actual support in real-time. Although some studies incorporate plantar contacts as an auxiliary perception, they rely mainly on summary statistics, overlooking the spatial topology of plantar pressure, which provides a more direct characterization of the realized contact state. To bridge this gap, we present Tac4Loco, a tactile-perceptive framework that incorporates multi-array plantar pressure as direct feedback for humanoid locomotion. We formulate a topology-preserving ordinal representation to map simulated and physical sensor signals into a shared observation space, with a dual-branch encoder for extracting their spatial and temporal representations. Subsequently, the learned spatiotemporal features are integrated with augmented proprioception including terrain estimation cues, and provided to an asymmetric actor-critic architecture for policy learning. Extensive simulation and real-world experiments demonstrate improved tracking performance and support adaptation on terrains with inclined, partial, asymmetric, and changing support. We further demonstrate its zero-shot deployment on unseen compliant and unstructured terrains, including a foam platform and a gravel road. All code and experimental configurations will be released as open-source to facilitate reproducibility.