日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

週刊ニュースレター購読
arXiv:2606.16696

VENOM: Versatile Embodied Network for Omni-bodied Motion tracking

VENOM: Versatile Embodied Network for Omni-bodied Motion tracking

シェア:XThreadsFacebookLINEはてブBluesky

著者: Siddharth Padmanabhan, Kazuki Miyazawa, Takato Horii

分類: cs.RO

原文アブストラクト

Achieving expert-level expressive full-body motion tracking across multiple humanoids solely from demonstration data remains a challenging and relatively an underexplored problem in humanoid robot learning. Cross-embodiment motion tracking policies are mostly trained by decoupling the control problem into upper and lower body control. This work proposes VENOM, a cross-embodiment full-body motion tracking model for humanoids in simulation. VENOM is a GPT-based motion tracker trained on multiple humanoid data that can track the entire body without the requirement to split into upper and lower body control. We curate a multi-humanoid motion tracking dataset called the VENOM dataset that contains states, actions, and rewards and train VENOM and the baselines on this dataset. In this letter, we evaluate VENOM's performance against baselines and show that we can achieve a stable motion tracker across different humanoids more capable than an MLP trained on multiple humanoid data with supervised learning alone, and also show that despite lack of reward feedback, VENOM closely matches the tracking capability of experts that were trained using asymmetric-actor critic reinforcement learning.