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arXiv:2507.23677

Stereo 3D Gaussian Splatting SLAM for Outdoor Urban Scenes

Stereo 3D Gaussian Splatting SLAM for Outdoor Urban Scenes

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著者: Xiaohan Li, Ziren Gong, Fabio Tosi, Matteo Poggi, Stefano Mattoccia, Dong Liu, Jun Wu

分類: cs.RO

原文アブストラクト

3D Gaussian Splatting (3DGS) has recently gained popularity in SLAM applications due to its fast rendering and high-fidelity representation. However, existing 3DGS-SLAM systems have predominantly focused on indoor environments and relied on active depth sensors, leaving a gap for large-scale outdoor applications. We present BGS-SLAM, the first binocular 3D Gaussian Splatting SLAM system designed for outdoor scenarios. Our approach uses only RGB stereo pairs without requiring LiDAR or active sensors. BGS-SLAM leverages depth estimates from pre-trained deep stereo networks to guide 3D Gaussian optimization with a multi-loss strategy enhancing both geometric consistency and visual quality. Experiments on multiple datasets demonstrate that BGS-SLAM achieves superior tracking accuracy and mapping performance compared to other 3DGS-based solutions in complex outdoor environments.