日本フィジカルAI新聞

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arXiv:2304.05045

Scalable Real-Time Vehicle Deformation for Interactive Environments

Scalable Real-Time Vehicle Deformation for Interactive Environments

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著者: Ben Kenwright

分類: cs.RO, cs.GR

原文アブストラクト

This paper proposes a real-time physically-based method for simulating vehicle deformation. Our system synthesizes vehicle deformation characteristics by considering a low-dimensional coupled vehicle body technique. We simulate the motion and crumbling behavior of vehicles smashing into rigid objects. We explain and demonstrate the combination of a reduced complexity non-linear finite element system that is scalable and computationally efficient. We use an explicit position-based integration scheme to improve simulation speeds, while remaining stable and preserving modeling accuracy. We show our approach using a variety of vehicle deformation test cases which were simulated in real-time.